
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2009.10.16 22:10:00 -
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Originally by: Yaay For every one step forward the sov changes are bringing, there are about 20 steps backwards because of the super capital changes.
Hate to aggree with yaay here, but i'm not impressed with the new supercaps... I was at first, the removal of the AOE and massive hp boosts etc SEEMED to encourage these monsters to brawl their way through life, but it's never gonna happen. You can't change human nature - and that nature dictates that these things will never be risked unless they're facing an inferior opponent to start with. Nothing more than a flashy way to kill someone you could have killed anyway.
This will still be a proliferation of the rich. Say a gang of 30 or so manage to bait a titan into DDing, and they proceed to tackle and drop 20 dreads on it, it's still very unlikely that they'l manage to down it, even if the titans support stops for tea en route to the battle.
Throwing HP at something to increase survivability wasn't the answer. A massive bonus to rep would have been better, since survivability is less linear under active tanking. ie. each dread that adds DPS OVER the amount you can tank decreases the time taken to kill massively.
For example:
You do 1,000 dps. Your target has 100,000hp, and tanks 900dps. His time to death is (100,000 / (1,000-900)) = 1,000 seconds.
If we double our damage to 2,000dps, it will not halve our kill time, but instead increase it by 11x. His new time to death (100,000/(2000-900)) is a mere ~91seconds; We have gone from over 16 minutes to 1.5 minutes. This is why local reps are either really good or really terrible - even a marginal increase in dps has huge consequences for how quickly you die.
IMO thats how these ships should be used... you sum up whether or not you could take the incoming damage until you clear some of it off etc, the skill lies in your estimates of your tanks capabilities etc... but with this linear tanking, you're just making it easy to work out how much you can take etc, making it very easy to decide if its worth the risk or not.
Maybe it's just me being nostalgic, but i hate passive tanking. High resist dual rep setups (on any ship) were awesome and far more involved than just sitting there like a brick clicking a button every 10 minutes.
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